By Bernie Wimbush
Games are so much part of us that we often don’t notice that we are, in fact, playing a game. These subconscious games obviously have a source that is not us. It could be a reactive mind, or it could be someone else such as a group or a suppressive person.
There are creative games and aberrated games. Some are obvious to the outside observer, but often the player doesn’t recognise the unwinnable goal they are attempting to play.
Take the goal ‘to destroy the capitalists’. It is unwinnable. Why? Let’s go back to the axioms. What happens when we alter an isness? We get persistence.
Look what happened in WWII when Japan attacked the USA. The US reacted by taking on the Game. Pearl Harbour and some of the destruction became a shrine to persist.
I remember an instance of road rage. I was driving through a road construction site at the very low speed (as posted on the signs), but obviously too slow for the fellow behind me. Horn honking, he raced past me and pulled up in front of me causing me to stop. He leapt out of his car, obviously with the goal to kill me or worse. The perfect opportunity for a game. The situation amused me. He had a new looking, small Asian compact, and I sat up in my old battered 4 wheel drive with a massive bull bar and a noisy diesel motor idling away, I locked the doors. Wonderful thing TR0. I just confronted him as he came towards me. No emotion nothing. The situation as-ised. He got back into his car and drove off. I can only surmise that he also saw the ridiculousness of the situation.
Recently I was told of a situation where a woman decided to leave an abusive relationship and he tried to strangle her to stop her leaving. Telling a being they can’t do something is more likely to set up a challenge. But I suspect she will go back to him as she hasn’t ‘gotten even’ yet. Games can be crazy stuff.
And yet we see governments and people use punishment to correct the behavior of others. The truth is, the behavior of others will continue until people get to the bottom of the situation and cause an as-isness that set the game going in the first place.
In the 19th century at a notorious penal establishment in Tasmania, they learnt that no amount of flogging, imprisonment or solitary confinement would prevent re-offenders. When they started to train them in a trade they were able to take on a better game and live within society. The re-offend rate dropped significantly.
I am sometimes overwhelmed by the size of the task in front of us, but in reality it is simply a matter of getting principles like this into society and used.
“Well, it isn’t just one thing. All life in its various involvements is involved in games. That’s all there is to it.
“It works out that way. It processes that way and the whole problem and difficulty solves that way. Do you see this? No matter what, and no matter how we try to analyze and reanalyze existence, there doesn’t seem to be any method at this time which is better than calling it a game. …
“There is a game condition “knowing”. A man knows he is playing a game and therefore is living.
“A man think he is playing a game of living but is actually playing five or six other games he doesn’t know he is playing. Well, that’s an aberrated condition. What is the aberration? The aberration is totally concerned with the unknowing game condition in which he is involved. If he doesn’t know he’s playing these games, why, then they are aberrative to him.
“Well. how about no-games conditions? Well, actually no game-conditions are quite interesting since they are the stuff of which a thetan is made.” LRH Lecture 1 September 1956, Games Conditions Versus No-Games Conditions.